I want to change the movement type in different levels

So I have a character set up with an anim blend space (walking to running in third person) and a basic jump. I want in my first level to have that character only be able to walk, i don’t want him to run or jump. But in the second level (where the game really starts) I want him to be able to jump and run. I tried using box triggers to manipulate max walking speed but i didn’t get anywhere so i was wondering if anybody knows how that could be done.

If your levels are all in one map, then the box triggers are probably a good route to go.

If each of your levels is a new map another possible method is to use multiple game modes (Level1GameMode and Level2GameMode) where the game mode for level 2 references an alternate character class than the one in Level 1. What you likely would want to do for your case is have the fully functional Level 2 character be your base class, then derive your Level 1 character from that base class and disable jumping and lower the max walking speed in the Level 1 derived character.

i will try that, but how can i change the gamemode when i move to a different level? obviously i cant do that in the level blueprint right?

Each level contains it’s own game mode. You can set it in World Settings like this:

128051-worldsettings.png

Indeed that works. Thanks a lot for the help! it was pretty simple in the end but i couldn’t, for the life of me find the solution on my own.