Widget Blueprints text binding optimization

Hey there,

So I’ve got a pretty complex UI screen, however each piece of text is using its own individual function to get the necessary information, all the information is unique no repeats. But there must be a better way of doing this rather than having 60 functions just becasue I have 60 lines of information.

Is it possible to bind all the text to one function and have blueprints sort where its coming from and find the correct information to put in each text box?

1 Like

It depends on how you organize the lines of information (source text lines). If you put them in an array, you can also put the textblocks into another array in the same order, and update them with a loop in your Tick event.