UE 4.15 upgrade hangs on UnrealHeaderTool
Upgrading my project from 4.14.3 to 4.15, I get a warning about substance plugin required, but not available. Then I have a process called UnrealHeaderTool running at 100% CPU for hours now. The progress bar never moves. The only thing I can do is kill the UnrealHeaderTool program in task manager. Then UE4 never really starts.
Thanks for any help or suggestions.
asked Feb 26 '17 at 10:35 PM in Bug Reports
Hi, Responses: 1) binary editor from Epic Games Launcher 3) this only happens with C++ projects. Blueprint projects convert successfully. 4) I'm no longer receiving messages about substance missing.
Update: When I attempted to convert another 4.14 project now, I got an error that enum must be of type uint8 only. I changed enums in all of my projects and have now successfully built the projects and completed the upgrades of them.
I can't say why the HeaderTool hung repeatedly on them only when substance was out of date, but it runs perfectly now.
This issue can be marked solved.
answered Feb 28 '17 at 01:46 AM
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