Custom character skeleton distorted?

I’m using Blender 2.78. I created a custom character by exporting UE4s’ default mannequin, modeled the character to have the same t-pose, same rough size etc to ensure it’s as similar as possible.

I deleted the mannequin and then parented the skeleton to my character, exported to UE4 and did skeleton re targeting.

I followed this tutorial: [DEPRECATED] - Howto replace default character with Mixamo character - YouTube

And followed the instructions. However, this is the result:

Can anyone tell me why it’s doing this, seeing as I made the mesh follow the UE4 skeleton as close as possible.

I have not tampered with the skeleton in any way. If you need me to be more specific I’ll be more than happy to explain.

Thank you.

I tried the same thing you are trying for days using Blender 2.77 an 2.78 and never got it to work right. Then I found these two alternate solutions that both work great:

UE4 Tools Blender Add-on:

I click the Set UE Scale button and then the Append Hero RIG. I have used this many times and it imports great into UE4.

ManuelBastioniLAB Blender Add-on:
http://www.manuelbastioni.com/download.php

This Blender Add-on is like MakeHuman for Blender and imports into UE4 really well!

Thanks Dartanlla, it worked! kind of

I followed this tutorial [Blender] UE4 Tools Addon - Use the Rig with Other characters (other proportions) - YouTube

While the animations work, there seems to be a duplicate skeleton? Also It would always fail to import from blender under using the blender export anim tools/ export character. So I had to manually export fbx the default way and then import into ue4.

I recursively set translation retargeting skeleton but the feet still have weird issues, any ideas from here??

Thanks again for responding

Here are the settings I use to export from Blender:

FBX 7.4 binary
Scale 1.00 (assuming you used the Set UE4 Scale button in UE4 Tools)
Y Forward
Z Up
Smoothing: Face
Armatures - Uncheck “Add Lead Bones”

That last setting adds extra bones that mess everything up in UE4 if it is checked.

Figured it out, I didn’t add vertex weight paint to a specific part of the leg.

As for Add lead bones… Sorry but I need you to be specific, is that option in the UE4 tools or is it under the armatures tab on the right?

As for scale, I actually scaled down, didn’t use UE4 scale, there is however a second skeleton again which, while it’s strange, doesn’t seem to affect the animations. Thanks so much for the help though!

Maybe we are using different FBX Exporters. I am using 7.4 binary and the is the only one that works for me. Here are my settings:

128085-fbxexport1.png

128086-fbxexport2.png

128087-fbxexport3.png

Sorry it took awhile, I’ve fixed the solution. Thank you for your assistance.

I would make sure you’ve applied any scaling in blender before exporting.