I’m using Blender 2.78. I created a custom character by exporting UE4s’ default mannequin, modeled the character to have the same t-pose, same rough size etc to ensure it’s as similar as possible.
I deleted the mannequin and then parented the skeleton to my character, exported to UE4 and did skeleton re targeting.
I tried the same thing you are trying for days using Blender 2.77 an 2.78 and never got it to work right. Then I found these two alternate solutions that both work great:
UE4 Tools Blender Add-on:
I click the Set UE Scale button and then the Append Hero RIG. I have used this many times and it imports great into UE4.
While the animations work, there seems to be a duplicate skeleton? Also It would always fail to import from blender under using the blender export anim tools/ export character. So I had to manually export fbx the default way and then import into ue4.
I recursively set translation retargeting skeleton but the feet still have weird issues, any ideas from here??
Here are the settings I use to export from Blender:
FBX 7.4 binary
Scale 1.00 (assuming you used the Set UE4 Scale button in UE4 Tools)
Y Forward
Z Up
Smoothing: Face
Armatures - Uncheck “Add Lead Bones”
That last setting adds extra bones that mess everything up in UE4 if it is checked.
Figured it out, I didn’t add vertex weight paint to a specific part of the leg.
As for Add lead bones… Sorry but I need you to be specific, is that option in the UE4 tools or is it under the armatures tab on the right?
As for scale, I actually scaled down, didn’t use UE4 scale, there is however a second skeleton again which, while it’s strange, doesn’t seem to affect the animations. Thanks so much for the help though!