Is it possible to modify texture source file path parameter at runtime, in code or through blueprint? Alternately, is it possible to create a texture object with custom path to jpeg that is not known at compile time and assign it to a material?
Textures are assets, compiled and packed on build time. There’s no path to source file in standalone runtime.
If you want to load a texture from a folder in runtime you would have to use C++ and follow this guide:
Thank you very much I will try to make sense of the article!