Is it possible to modify texture source file path parameter at runtime, in code or through blueprint?

Is it possible to modify texture source file path parameter at runtime, in code or through blueprint? Alternately, is it possible to create a texture object with custom path to jpeg that is not known at compile time and assign it to a material?

Textures are assets, compiled and packed on build time. There’s no path to source file in standalone runtime.
If you want to load a texture from a folder in runtime you would have to use C++ and follow this guide:

Thank you very much I will try to make sense of the article!