Lighting inside and outside evenly?
Hey there I'm doing a demo VR app to show the academics for the university I work for.
And I'm wondering how you guys do your lighting when you have a interior and exterior scene?
I have this factory, which looks nice with this Auto Exposure setting (because otherwise the factory would be too dark) and the normal lights just aren't producing the same effect...
but outside it's looking way over exposed...
when really it should look like this
but to do that I have to change the Auto Exposure setting down to 1, which the factory ends up looking like this...
Any tips to fix something like this?
asked Feb 27 '17 at 03:47 AM in Using UE4
Well I've been watching so many tutorials that say to keep the Post Process Volume unbound that I didn't realise you could have multiples of them.
answered Feb 27 '17 at 11:19 PM
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