How do you get MSAA working on Vive?
How do you get MSAA working on Vive? I'm working with UE 4.14 have set to forward render and set AA method to MSAA. If I set the r.MSAACount above 1 it's obviously not doing any AA. At 1 or 0 it does TXAA which at least looks decent. Is there some trick to get MSAA working with Oculus/Vive in 4.14?
asked Feb 27 '17 at 11:50 AM in VR
Have you read the documentation for the Forward Renderer?
answered Feb 27 '17 at 12:08 PM
This might be a bit late but I hope it might help someone in the future. I created a video explaining how to enable MSAA (multi-sample anti-aliasing) I would keep the msaa count as the default, I find that is the best quality for VR and also defaults to disabled when trying to change it.
check out my video for more information. It's also good for getting more performance out of your project.
Hope this helps, Jonathan B
answered Apr 24 '19 at 04:01 PM
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