[Gear VR 4.15] Widget Interaction Tool "Show Debug" Shows nothing
This is really weird. At the very beginning of my game, the player is sitting in front of the main menu, and I'm using a 3D Widget for this menu. They select options using the widget interaction tool, and to help them see what button they're pointing at, I enable the "show debug" option on the WIT, using the standard red color. This has been working fine for months on 4.10-4.14. I recently tried out 4.15 and started a blank project, and tried to use the same settings on the WIT, and while it renders fine on my PC when I play in PIE or using the Android standalone, it doesn't render at all while in-game on the actual phone (Galaxy S7 non-edge, running Nougat 7.0). I even tried running through all the settings in blueprints during run-time to make sure it was on, and everything checks out (meaning, the game is reporting that the WIT is in debug mode and rendering correctly), but it's not visible at all.
The WIT is functionally working just fine. Buttons still hover and click exactly as they should, it's just not showing the red debug ray. Anyone else have this problem, or know of any solutions? Does the WIT rely on something graphically that I may have disabled, like translucency, shadows, Bloom, HDR, etc? It worked fine in older iterations of my current project, which I'm 99% sure I had nearly all the pretty graphics settings turned off or way down, and it worked fine, so I got nothing.
asked Feb 27 '17 at 03:11 PM in VR
Are you exporting with "For Distribution" ticked? Then you don't see this debug trace/line
answered Apr 16 '17 at 01:10 PM
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