Surfaces are fading when camera is close to them

Hi, in my viewport, when i get really close to objects/surfaces (really really close), they start to disappear. I know it is like that for everyone, but im interested if there is a way to change it so it will not fade them out.
this is an image with a random object/ whatever BEFORE i am close to it- Screenshot - cdf7ec211120fa8a4b7bc93ddc7bf3fd - Gyazo .
and this is an image with the same object but now i am really close to it- Screenshot - ed9a4457526618e8b11f1e7dd60b258f - Gyazo .

Any help is appreciated.

That is the camera near clip plane, basically the camera is going through the mesh when you are that close to it. You can make some adjustments to the near clip plane in the Project Settings under Engine-> General Settings → Near Clip Plane. By default I believe it is set to 10 units/cm.