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Audio component variable always reset "None"

Hello

I have a simple but very annoying bug (at least I think it's a bug). I have a Piano mesh with 88 keys, each key is a the same blueprint where I just want to change the mesh and the sound from the audio component.

Problem, whenever I try to change the variable "Sound" (wether it is in the editor, or in the blueprint itself), It resets to "None", and I cant replace it at all (I cant even put back the default value, it's blocked on "None").

I tried with a public variable (Sound Base & Sound Clue) instead of a component, but the issue is the same.

Do you know how to fix it, or if I can work around ?

Thanks

Product Version: UE 4.14
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asked Feb 27 '17 at 05:30 PM in Bug Reports

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Chewa
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Ok I figured why it wasnt working, it's because the folder name contained the special character "[" and because of that, it wasnt able to find the path.

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answered Feb 27 '17 at 06:18 PM

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Chewa
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