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[Feature Request] Option to Hide all Tilemap layers except the one you are working on

This is a small feature but an important one for anyone using multiple layers within a tilemap.

I am using tilemaps to texture flat floor surfaces in my cube based 2d/3d project by setting the gap between layers to 100 units. This works perfectly in execution but adjusting the tiles on each layer is a nightmare on a dense map with say, 20 levels of elevation. As you can see they all merge into one in the tilemap editor meaning any tactile placement is near impossible.

alt text alt text alt text

I would love to see this improvement to the tilemap editor, everything else with it seems to run relatively fluidly.

Thanks

Product Version: UE 4.15
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asked Feb 27 '17 at 05:30 PM in Everything Else

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ArtificialOrigins
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