[4.15]Duplicate Static Mesh inside Blueprint bug

Duplicate a static mesh inside a Blueprint Actor give me a “son” as result of duplication.

It happens if i right-click on mesh and then click “duplicate” but also if a use keyboard shortcut with “CTRL+W”.

128034-duplicate_bug.jpg

what happens guys?

Hello Iniman,

This issue has already been logged and can be viewed here:

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Hello ,

thanks a lot for your answer.

No problem…I understand this issue won’t be prioritized (i can use copy+paste of course)… but at the same time i can’t understand how they can mess up a basic function like “duplicate static mesh” without notice it.