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Behavior Tree to EQS blackboard key

Hello all. I have a custom generator for EQS, and I have a blackboard key, its ENUM of item that AI looking for. Im looking a way how I can say to my generator to return only objects with equal to that dynamic blackboard key ENUM variable. For that I need to feed that blackboard to my generator but just can't find a way. I found that nice stream "Making AI" where Miazko (sorry if i misspell it) show how to do something close to it, but im totaly noob in c++. So is there a way to make it in blueprint or is there a plans for this feature in coming versions of engine?

Product Version: UE 4.15
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asked Feb 27 '17 at 05:38 PM in Blueprint Scripting

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