Static mesh fog sphere gets rendered in reflection capture even though its checked dont render in reflection capture

static mesh fog sphere gets rendered in reflection capture even though its checked dont render in reflection capture.

Hi Kurylo3d,

I tested this in a blank project by following these steps:

  • Open a blank project
  • Add sphere reflection capture to default scene
  • Add a few static mesh spheres from the basic tab
  • Select one of them and uncheck “render in reflection capture”
  • Update the captures on the sphere refleciton capture and change the view mode to reflections

As expected the sphere didn’t render in the reflection capture. There may be something different about the asset you are using “static mesh fog sphere”. Based on the screenshot it looks like a simple sphere, but I would appreciate if you could share more information regarding this asset.

For example does it still render in the reflection environment even with different materials applied? Like the basic shape material.

What are the settings for this mesh? Would you mind sharing a screenshot?

,

Ed

This asset was direct copy and paste from epics own sun temple example project. Its the fog sphere around the fires.

I opened the sun temple project and tested that asset. It isn’t showing up in the reflection environment. What you might be seeing is the source lighting from your point light. Try reducing the source radius to about 0 and see if that makes a difference.

If that isn’t it would you mind checking if this occurs occurs in the suntemple project or a blank project? If not, the next step would be to test a new default map in your project. If it still doesn’t show up then this is unique to your map and you will need to narrow down what in your map/project may be causing this.

Unfortunately, that is all the help I can offer with the information given. I can’t reproduce this behavior in our provided projects or a blank/template project so I’m going to need more information.

Yea it seems like your right. The fog sphere had nothing to do with it. It was in fact the light itself. .

for getting back Kurylo3d!

I’m glad we got to the bottom of this issue. For those looking at this thread the source light of the point light was appearing in the reflection environment. It is spherical in shape and can be confused for a mesh pretty easily. Reducing the source light radius can help.

Cheers,