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How to make a level load after a movie finishes playing in a MediaPlayer.

Hello everybody, I am trying to figure out how to make a level load after a movie finishes playing in a different level. I am faking a 360 VR movie by playing the movie on a sphere in a level, and then when it finishes playing I want it to trigger a new level to load. I have it starting to play on level load and it's working great, but I can't figure out how to have it trigger a new level loading after is finishes playing.

I'm a noob to blueprinting. I tried to set it up with a OnEndReached_Event but that doesn't seem to work. Any ideas? alt text

Product Version: UE 4.14
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asked Feb 27 '17 at 08:36 PM in Blueprint Scripting

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