Possible mistake in First Person Shooter Tutorial (C++)

Not sure if this is the correct way to report an error in the tutorials.

When following 2.1 - Making a New Character under Setting the Default Pawn Class(https://docs.unrealengine.com/latest/INT/Programming/Tutorials/FirstPersonShooter/2/1/index.html) the instruction is to set the “Default Pawn Class” in Project Settings → Maps & Modes.
After this you should press Play, but even though all the steps before were taken under “Extending your CPP FPS Character Class to Blueprints” this does not seem to do the trick. I had to manually press “Compile” BP_FPSGameMode Blueprint inside the blueprint editor after “We are using FPSCharacter.” did not show when following the tutorial step by step before.
It should be noted that as “Default Pawn Class” did show the correct setting in the Project Settings as well as in the blueprint before compiling but this did not take any effect before manually compiling the blueprint.

Thanks for this! I did notice the BP_FPSGameMode had a * on it after following the instructions. Recompiling worked, but perhaps it just needed to be re-saved? I had already recompiled when I thought of this.
Thanks again.