Put the transform of a bone in a buffer to be used later in the graph

Hey!

I have a state in my anim graph, where I want to dynamically change the animation. To be more specific,I want to copy the transform of a bone to a buffer, modify the transform of the same bone, and then copy the transform that I saved in the buffer to another bone.

I have found how to copy transforms from on bone to another, and how to directly change a bone’s transform, but I haven’t found how to get the transform of a bone and how to save it somewhere.