x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Crashing when pasting into blueprint from another blueprint

That is the log: If any more information needed I will try my best.

MachineId:8075F68A4FACACE52BB09C8FC9E8010D EpicAccountId:fb52ffe4af654755bea6ef65eae39145

Access violation - code c0000005 (first/second chance not available)

UE4Editor_BlueprintGraph!UEdGraphSchema_K2::CreateSubstituteNode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:5628] UE4Editor_UnrealEd!FGraphObjectTextFactory::ProcessConstructedObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:69] UE4Editor_UnrealEd!FCustomizableTextObjectFactory::ProcessBuffer() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:5333] UE4Editor_UnrealEd!FEdGraphUtilities::ImportNodesFromText() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:376] UE4Editor_Kismet!FBlueprintEditor::PasteNodesHere() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5785] UE4Editor_Kismet!FBlueprintEditor::PasteNodes() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5558] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:423] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:211] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:155] UE4Editor_GraphEditor!SGraphEditorImpl::OnKeyDown() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\grapheditor\private\sgrapheditorimpl.cpp:66] UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4517] UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath,FKeyEvent>() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4515] UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4430] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1419] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788] UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.13
Tags:
more ▼

asked Feb 28 '17 at 12:40 AM in Blueprint Scripting

avatar image

Duxieking
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question