Crashing when pasting into blueprint from another blueprint

That is the log: If any more information needed I will try my best.

MachineId:8075F68A4FACACE52BB09C8FC9E8010D
EpicAccountId:fb52ffe4af654755bea6ef65eae39145

Access violation - code c0000005 (first/second chance not available)

UE4Editor_BlueprintGraph!UEdGraphSchema_K2::CreateSubstituteNode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:5628]
UE4Editor_UnrealEd!FGraphObjectTextFactory::ProcessConstructedObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:69]
UE4Editor_UnrealEd!FCustomizableTextObjectFactory::ProcessBuffer() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:5333]
UE4Editor_UnrealEd!FEdGraphUtilities::ImportNodesFromText() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:376]
UE4Editor_Kismet!FBlueprintEditor::PasteNodesHere() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5785]
UE4Editor_Kismet!FBlueprintEditor::PasteNodes() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5558]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:423]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:211]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:155]
UE4Editor_GraphEditor!SGraphEditorImpl::OnKeyDown() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\grapheditor\private\sgrapheditorimpl.cpp:66]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4517]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath,FKeyEvent>() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4515]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4430]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1419]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll