Sequencer visibilty track still bugged

I have made 7 cinematics in the last month using sequencer and visibilty track/spawn tracks are def still bugged as of version 4.14.3. The biggest issue seems to be with blueprints,skeletal actors, and particles. I have found that fixing this can only be achieved by shutting down ue4 and then playing the physical game to trigger the sequence without sequencer open. For skeletal actors I have found that selecting them and triggering sequence before playing the physical game will reset the actors to correct positions. If not alot of animations and skeletal actors dont keep there sequence translation or trigger the animations for the skeletal animations. Is this fixed in 4.15? We cant switch our current project over to 4.15 till after GDC. Does anyone else have any other ideas on a quicker work around for this. I have also tried checking for random flags, and switched render in main pass off and on as suggested last year. This does not work.

Hey Comatos,

We have a lot of fixes in place for the visibility track in 4.15. Can you create a copy of your project and update to 4.15 to let me know if it’s still occurring? I can’t enter a bug if this isn’t happening in the latest release.

Hi Comatos,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.