Aim offset yaw bug after following official UE4 tutorial
I was following the aim offset tutorial below in UE4.15, the aim offset previews look perfect however when I finished setting up the blueprint logic in the tutorial I get violent snapping when I move my camera to the sides of my character. If I keep the interpolation 15 it gets worse..
Now I've gone through the tutorial multiple times looking for what I did wrong but I don't see anything wrong. It feels like some functionality changes have caused this from the newest version of UE4.15 between when the tutorial was created.
Aim offset tutorial I followed - https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/AimOffset/index.html
Video of my problem (the blue text on the left is the value of my yaw variable) - https://www.youtube.com/watch?v=3i6zVueoZQk
Copy of my project (112MB only has the bare minimum, I started from a fresh 3rd person template) -
Is anyone else able to replicate this problem or know whats wrong?
I downloaded the project and found your error. In the Animation event graph where you construct the rotator from Aim Yaw and Aim Pitch, you accidentally set your Yaw as Roll.
Looks good to me know. Cheers!
answered Feb 28 '17 at 10:49 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here