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Can I move a character that is not possesed by player?

I want to move two characters at once

I got that a character not possesed can not get input from a player, So I have my characters move by using a function 'add movement input' In level blueprint.

The result is, just possesed character moves.

I should use character movement cause Character supports not only collision algorithm, but also climbing stair algorithm

Is there any good ideas? Plz help me.

Product Version: UE 4.14
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asked Feb 28 '17 at 07:38 AM in Blueprint Scripting

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2 answers: sort voted first

Here's the basic concept of what you need to do:

  • You need to get a reference to your characters. I kept mine in an array when doing this.

  • You can add or remove characters from your array to determine which will currently receive orders.

  • When sending orders, all characters in the array are told to execute a function.

I don't have access to the engine here to put together an example in blueprints, unfortunately. Could you maybe elaborate on what kind of game you're trying to make?

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answered Feb 28 '17 at 08:06 AM

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Thank you for your answer.

I got the references of two characters by dragging and dropping them from world outliner.

at first, It doesn't works, But now It works.

maybe I took some mistakes.

here is my level blueprint alt text

1111.png (87.2 kB)
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answered Feb 28 '17 at 08:30 AM

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avatar image Drunkenvalley Feb 28 '17 at 08:32 AM

Glad to see you got it working! :) When I did this I just used "AI Move To" - you'll just have to fetch the character's controller for reference.

avatar image ggggamer Feb 28 '17 at 08:37 AM

Oh... nice information. Thank you!

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