Intermediate Directory

I just downloaded version 4.15. I converted my project from 4.14 to this new version. It won’t open and asked to be compiled. When I tried to regenerate project files, I got this error message.

Why does it have to be in drive C? The previous versions used the current directory. The free space in my C drive is already very limited and only designated for programs. For data files, it’s in another drive. I think this is common practice to all people who wish to have a secure computer, in which they can feasibly reinstall programs or OS without losing data files, if their PC is attacked by malware.

I tried to create a new project and it behave the same.

So how do I reconfigure it to its current project directory?
Why does UE have to change a previously great concept about project folders?

Hi Pelangi,

I am not sure I fully understand your question. Are you asking if you can install the Engine on your C: drive and have the Intermediate folder on a different drive (eg. D:), or are you asking if it is possible to install the Engine itself on a drive other than the C: drive?

Hi Pelangi,

We have not heard back from you for a while. Do you still need help with this issue? I will be marking this post as resolved for internal tracking purposes, but please feel free to add a comment and re-open this post if you need any additional assistance.

So basically it is like this. In my PC, I have an administrator user account and standard user account (my own account). I only use administrator account for installation purposes and system-wide maintenance. But for daily activity, including using UE4, I use standard user account. Normally, standard user account does not have write-access to any folder inside C:\Program Files. So when UE4 make some modification (like when compiling c++ code) in that folder, it crashes. The previous UE versions, never touches the C:\Program Files folder. But now, it does. That’s why I have this problem.

Hello Pelangi,

I apologize for not getting back to you sooner on this post. I checked my current installation for the Engine (both the Binary version installed through the Launcher as well as the version I have built from source code), and it does not look like any of them touch the C:\Program Files\... directory. I have all of my Engine versions (as well as the Launcher) installed on the D:\ drive on my computer, and the only related folder in my C:\Program Files\... directory is an empty “Epic Games” folder that does not appear to be used by anything. All of my projects are also created on the D:\ drive, so there is no requirement for the Launcher, the Engine, or projects to be placed on the C:\ drive.

If you are using the Binary Engine that is installed through the Launcher, you can now specify where you would like to have the Engine install (it defaults to the location where the Launcher is installed, but you can install that to any location as well).