Trouble updating engine versions.
Currently attempting to update Unreal's Engine source, and am having trouble with the IPAddress.h file more specifically "FPlatformAtomics::InterlockedExchange(&Parent->bShouldAbandon,true);" This method is being incorrectly overloaded. Any thoughts on why/solutions?
asked Feb 28 '17 at 03:13 PM in C++ Programming
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