Input on 2 blueprints?

I’m having a bit of trouble with a system i made. My character is supposed to pick up a device and only when he has the device can he teleport (this all works) how ever once you teleport with the device it is supposed to play an animation so i enabled input on the actor blueprint of the teleportation device, now the animation plays but the player it self doesn’t teleport anymore, so it is either: the player teleports but the device wont play the animation or it plays the animation but the player doesn’t teleport.

This is the blueprint of the device (actor blueprint)

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This is the Character Blueprint.

I’m sure that its probably something easy, anyway thank you.

click on the input event nodes, and in the details panel, you should uncheck “Consume Input”.

Thank you, that was a lot easier than i thought.