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UE4 4.13.2 project Crashes on Load

Was doing a compile with one or two small changes to a few lines when it crashed.

 Log file open, 02/28/17 20:14:04
 LogInit:Display: Running engine for game: DinoKill
 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(603752365) SRandInit(603752365).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.071207
 LogPluginManager: Loaded Plugin Paper2D, From D:/UE4/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
 LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/UE4/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
 LogPluginManager: Loaded Plugin BlankPlugin, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
 LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin GitSourceControl, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
 LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
 LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
 LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
 LogPluginManager: Loaded Plugin UObjectPlugin, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
 LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/UE4/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin EpicSurvey, From D:/UE4/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
 LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/UE4/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
 LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/UE4/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
 LogPluginManager: Loaded Plugin PluginBrowser, From D:/UE4/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
 LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/UE4/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
 LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/UE4/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
 LogPluginManager: Loaded Plugin AlembicImporter, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
 LogPluginManager: Loaded Plugin BlueprintStats, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
 LogPluginManager: Loaded Plugin CharacterAI, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
 LogPluginManager: Loaded Plugin CodeEditor, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
 LogPluginManager: Loaded Plugin CodeView, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
 LogPluginManager: Loaded Plugin HTML5Networking, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
 LogPluginManager: Loaded Plugin LiveEditor, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
 LogPluginManager: Loaded Plugin OSVR, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
 LogPluginManager: Loaded Plugin Phya, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
 LogPluginManager: Loaded Plugin SignificanceManager, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
 LogPluginManager: Loaded Plugin SimpleHMD, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
 LogPluginManager: Loaded Plugin StereoPanorama, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
 LogPluginManager: Loaded Plugin StructBox, From D:/UE4/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
 LogPluginManager: Loaded Plugin AndroidMedia, From D:/UE4/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
 LogPluginManager: Loaded Plugin AvfMedia, From D:/UE4/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
 LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/UE4/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
 LogPluginManager: Loaded Plugin WmfMedia, From D:/UE4/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
 LogPluginManager: Loaded Plugin MessagingDebugger, From D:/UE4/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
 LogPluginManager: Loaded Plugin TcpMessaging, From D:/UE4/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
 LogPluginManager: Loaded Plugin UdpMessaging, From D:/UE4/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
 LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/UE4/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
 LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/UE4/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
 LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/UE4/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
 LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/UE4/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
 LogPluginManager: Loaded Plugin OnlineFramework, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/UE4/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
 LogPluginManager: Loaded Plugin IOSTapJoy, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
 LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
 LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
 LogPluginManager: Loaded Plugin Apsalar, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
 LogPluginManager: Loaded Plugin FileLogging, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
 LogPluginManager: Loaded Plugin Flurry, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
 LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
 LogPluginManager: Loaded Plugin CableComponent, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
 LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
 LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin GearVR, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
 LogPluginManager: Loaded Plugin GoogleVRController, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
 LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
 LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LeapMotion, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
 LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LiveEditorListenServer, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
 LogPluginManager: Loaded Plugin OculusAudio, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
 LogPluginManager: Loaded Plugin OculusInput, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
 LogPluginManager: Loaded Plugin OculusLibrary, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
 LogPluginManager: Loaded Plugin OculusRift, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
 LogPluginManager: Loaded Plugin Oodle, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
 LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
 LogPluginManager: Loaded Plugin SoundMod, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
 LogPluginManager: Loaded Plugin SoundVisualizations, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
 LogPluginManager: Loaded Plugin SteamController, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
 LogPluginManager: Loaded Plugin SteamVR, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
 LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
 LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/UE4/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ScriptPlugin, From D:/UE4/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
 LogPluginManager: Loaded Plugin SlateRemote, From D:/UE4/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with WinSSL
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.13-CL-3172292
 LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
 LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
 LogInit: Net CL: 3172292
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.13
 LogInit: Command line:  
 LogInit: Base directory: D:/UE4/Epic Games/4.13/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 [2017.02.28-20.14.05:105][  0]LogInit: Selected Device Profile: [Windows]
 [2017.02.28-20.14.05:105][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 [2017.02.28-20.14.05:112][  0]LogInit: Computer: OPTIC-R0RY
 [2017.02.28-20.14.05:112][  0]LogInit: User: memer
 [2017.02.28-20.14.05:112][  0]LogInit: CPU Page size=65536, Cores=4
 [2017.02.28-20.14.05:112][  0]LogInit: High frequency timer resolution =3.515614 MHz
 [2017.02.28-20.14.05:112][  0]LogMemory: Memory total: Physical=11.9GB (12GB approx)
 [2017.02.28-20.14.05:112][  0]LogMemory: Platform Memory Stats for Windows
 [2017.02.28-20.14.05:112][  0]LogMemory: Process Physical Memory: 257.03 MB used, 257.03 MB peak
 [2017.02.28-20.14.05:112][  0]LogMemory: Process Virtual Memory: 260.01 MB used, 260.01 MB peak
 [2017.02.28-20.14.05:112][  0]LogMemory: Physical Memory: 7178.90 MB used, 12207.22 MB total
 [2017.02.28-20.14.05:112][  0]LogMemory: Virtual Memory: 623.23 MB used, 134217728.00 MB total
 [2017.02.28-20.14.05:137][  0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
 [2017.02.28-20.14.05:852][  0]LogD3D11RHI: D3D11 adapters:
 [2017.02.28-20.14.05:865][  0]LogD3D11RHI:    0. 'AMD Radeon HD 7900 Series' (Feature Level 11_0)
 [2017.02.28-20.14.05:865][  0]LogD3D11RHI:       3053/0/6103 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x1002
 [2017.02.28-20.14.05:866][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 [2017.02.28-20.14.05:866][  0]LogD3D11RHI:       0/0/6103 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 [2017.02.28-20.14.05:866][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
 [2017.02.28-20.14.05:871][  0]LogD3D11RHI: Creating new Direct3DDevice
 [2017.02.28-20.14.05:871][  0]LogD3D11RHI:     GPU DeviceId: 0x679a (for the marketing name, search the web for "GPU Device Id")
 [2017.02.28-20.14.05:871][  0]LogWindows: EnumDisplayDevices:
 [2017.02.28-20.14.05:871][  0]LogWindows:    0. 'AMD Radeon HD 7900 Series' (P:0 D:1)
 [2017.02.28-20.14.05:871][  0]LogWindows:    1. 'AMD Radeon HD 7900 Series' (P:0 D:1)
 [2017.02.28-20.14.05:872][  0]LogWindows:    2. 'AMD Radeon HD 7900 Series' (P:1 D:1)
 [2017.02.28-20.14.05:872][  0]LogWindows:    3. 'AMD Radeon HD 7900 Series' (P:0 D:0)
 [2017.02.28-20.14.05:872][  0]LogWindows:    4. 'AMD Radeon HD 7900 Series' (P:0 D:0)
 [2017.02.28-20.14.05:872][  0]LogWindows:    5. 'AMD Radeon HD 7900 Series' (P:0 D:0)
 [2017.02.28-20.14.05:872][  0]LogWindows: DebugString: FoundDriverCount:6 
 [2017.02.28-20.14.05:872][  0]LogD3D11RHI:     Adapter Name: AMD Radeon HD 7900 Series
 [2017.02.28-20.14.05:872][  0]LogD3D11RHI:   Driver Version: Crimson 16.6 (internal:21.19.137.514, unified:21.19.137.514)
 [2017.02.28-20.14.05:872][  0]LogD3D11RHI:      Driver Date: 11-21-2016
 [2017.02.28-20.14.05:872][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 [2017.02.28-20.14.05:879][  0]LogD3D11RHI: Async texture creation enabled
 [2017.02.28-20.14.05:893][  0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
 [2017.02.28-20.14.05:894][  0]LogShaderCompilers: Guid format shader working directory is -9 characters bigger than the processId version (C:/Users/memer/Documents/Unreal Projects/DinoKill 4.13/Intermediate/Shaders/WorkingDirectory/12528/).
 [2017.02.28-20.14.05:894][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/memer/AppData/Local/Temp/UnrealShaderWorkingDir/8334FB4A4613077FD91C978B2D6B7023/'.
 [2017.02.28-20.14.05:894][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
 [2017.02.28-20.14.06:873][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 [2017.02.28-20.14.06:882][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 [2017.02.28-20.14.06:890][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 [2017.02.28-20.14.06:897][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 [2017.02.28-20.14.06:905][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
 [2017.02.28-20.14.06:911][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
 [2017.02.28-20.14.06:918][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 [2017.02.28-20.14.06:924][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 [2017.02.28-20.14.06:930][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 [2017.02.28-20.14.06:937][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 [2017.02.28-20.14.06:943][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 [2017.02.28-20.14.06:956][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 [2017.02.28-20.14.06:956][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 [2017.02.28-20.14.06:957][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
 [2017.02.28-20.14.06:976][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
 [2017.02.28-20.14.06:982][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
 [2017.02.28-20.14.06:989][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 [2017.02.28-20.14.06:995][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 [2017.02.28-20.14.07:001][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 [2017.02.28-20.14.07:008][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
 [2017.02.28-20.14.07:008][  0]LogTargetPlatformManager:Display: Building Assets For Windows
 [2017.02.28-20.14.07:082][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
 [2017.02.28-20.14.07:150][  0]LogDerivedDataCache: Loaded boot cache 0.07s 65MB C:/Users/memer/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
 [2017.02.28-20.14.07:150][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/memer/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
 [2017.02.28-20.14.07:150][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file C:/Users/memer/Documents/Unreal Projects/DinoKill 4.13/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 [2017.02.28-20.14.07:150][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 [2017.02.28-20.14.07:150][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file C:/Users/memer/Documents/Unreal Projects/DinoKill 4.13/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 [2017.02.28-20.14.07:150][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 [2017.02.28-20.14.07:167][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 [2017.02.28-20.14.07:179][  0]LogDerivedDataCache: Using Local data cache path C:/Users/memer/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 [2017.02.28-20.14.07:423][  0]LogInit: Selected Device Profile: [Windows]
 [2017.02.28-20.14.07:424][  0]LogContentStreaming: Texture pool size is 0.00 MB
 [2017.02.28-20.14.07:523][  0]LogMeshUtilities: No automatic mesh reduction module available
 [2017.02.28-20.14.07:523][  0]LogMeshUtilities: No automatic mesh merging module available
 [2017.02.28-20.14.07:523][  0]LogMeshUtilities: No distributed automatic mesh merging module available
 [2017.02.28-20.14.07:593][  0]LogMaterial: Uniform references updated for custom material expression Custom.
 [2017.02.28-20.14.07:935][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: dinokill, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 225350778
 [2017.02.28-20.14.07:971][  0]LogAssetRegistry: FAssetRegistry took 0.0210 seconds to start up
 [2017.02.28-20.14.07:991][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.018334 seconds
 [2017.02.28-20.14.07:999][  0]LogUObjectArray: 29778 objects as part of root set at end of initial load.
 [2017.02.28-20.14.07:999][  0]LogUObjectAllocator: 6125456 out of 0 bytes used by permanent object pool.
 [2017.02.28-20.14.07:999][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 [2017.02.28-20.14.08:005][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 [2017.02.28-20.14.08:208][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2017.02.28-20.14.08:208][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2017.02.28-20.14.08:940][  0]LogTcpMessaging: Initializing TcpMessaging bridge
 [2017.02.28-20.14.08:962][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 

Any help appreciated asap

Product Version: UE 4.13
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asked Feb 28 '17 at 08:18 PM in Bug Reports

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Rory Hamilton
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Hi Rory Hamilton,

If you are unable to open the map you were working on then open your DefaultEngine.ini file (Project Folder>Config>DefaultEngine.ini). In a text editor locate the EditorStartupMap and delete the file path after the "=" as shown in blue here:

DefaultEngine

This will allow you to open to a blank map in the same project at which point you may be able to select and open the map you were working on.

Steve H.

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answered Mar 01 '17 at 10:21 PM

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