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Blendable PostProcess Effects on HUD as well as Camera

Currently I am useing PostProcessSettings on my CameraComponent to apply Blendables effects to my scena and it works nicely.

While I want some effects to only apply to the scene itself I would like to apply a different set of effects to the scene AND the HUD together.

How can I apply blendable effects to the HUD and the scene together?

Is this part of the material instead of using SceneTexture:PostProcessInput0 do I use somethign else that contains the HUD with it?

Thanks for any pointers you can give as I am pretty new at Unreal!

Product Version: UE 4.14
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asked Feb 28 '17 at 10:10 PM in C++ Programming

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