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Interior lighting with doors that open and close

I am making a game set in the interior of a house. The problem is that I want to have doors that open and lights that turn on and off. I want the room to be completely dark when there is no light inside and the doors are shut, but when the doors are open and the lights are leaking in I want the room to be illuminated by that light. I tried it with light propagation volumes, but for some reason, even if I select dynamic indirect on my point lights nothing happens. Can I maybe do it with switching different lightmaps accordingly? If not, how do other games like Outlast or Resident evil 7? Thanks!

Product Version: UE 4.15
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asked Feb 28 '17 at 10:32 PM in Rendering

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