[BUG] Sequence Node Misnomer
This isn't necessarily a bug per se but I wanted to point out a misnomer that I noticed.
The Sequence node is used to fire multiple events in sequence and each new sequence pin is labeled "Then 0", "Then 1" etc. The problem with this naming convention is that it implies that "Then 1" will not fire until everything under "Then 0" has completed but this is not the case. If you add a delay to the end of "Then 0" and set it to 5 seconds, "Then 1" will fire before the delay has completed. I'd like to propose that the pins be renamed to "And 0", "And 1" etc. as this makes the functionality of the Sequence node more clear.
Steps to recreate:
The Sequencer Node is working as expected but your repro steps do not demonstrate this clearly. In other words, the two actions in your example are happening in sequence -only really quickly. The problem is, while they are firing in sequence, the second item is not dependent on the first. So it functions as so:
If you want there to be a delay between sequenced items you would set it up like this:
Let me know if you have any questions about this node and how it works.
answered Mar 14 '17 at 07:02 PM
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