Updating Structs won't allow BPs to Auto-Recompile

Problem: I want to update structs to include more or less information. Anytime I make a change all blueprints become marked as “Dirty.” I have to go 1-by-1 in the reference viewer even if I have auto-compile blueprints on play selected.

Repro Steps:

  1. Create a struct with 2 variables

  2. Use that struct in 3 different blueprints.

  3. Update your struct to include a 3rd variable and save the struct.

  4. Hit play in editor

Actual Result:

-Notice that anything involving use of the struct no longer behaves correctly.

-Notice that any BP involving that struct is marked as dirty

Expected Result:

Blueprints auto-compile as specified in editor settings.

Hello StBlueFire,

I am unable to reproduce your issue with the reproduction steps you have provided I have a couple questions that will help me narrow down your issue

  1. Can you reproduce this issue in a new project
  2. Could you provide screenshots of your where and how you are using the struct in blueprints

Thanks!

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.