Timed Spawner not spawning AI Controller

I followed the other fixes about this topic such as:

Switching between ‘Spawn AI form Class’ and ‘Spawn Actor’/
Adding a ‘Default controller’ after the enemy is spawned/
Adjusting the NavMeshBounds Volume size

The pictures i attached of my blueprints spawns ive been juggling between. Neither makes my enemy move.

-Pino

Hi Erik,

Try to check the property of your enemy “Auto Possess AI”. Set it to “Placed in World or Spawned”.

Ok i changed the Auto possess and changed it to ‘On Spawnned’ since that what i want, but they still dont move. Might be a blueprint problem.

I got it fixed!. I just rebuilt the ‘simple move to actor’ in my enemyAI blueprints instead of the level blueprints.

I got it fixed!. I just rebuilt the ‘simple move to actor’ in my enemyAI blueprints instead of the level blueprints.