Physical actor with two mesh connected by joint in replication

I try to make physical door for multiplayer game - physical actor with two mesh connected by joint.

Code:
[Physics door UE4 fail · GitHub][2]

But it not work fine. Board mesh is not syncronized with clients.
How to do this by right? I need to replicate joint? I need to rep

Hmm… In constructor Role is always ROLE_Authority. My code is wrong.