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Noob question about syntax and MoveToActor

Hi, I have a enemy character controlled by a AIController, and I want it to follow the player. I figure I could use the "[MoveToActor][1]" function, but I'm very new to programming in unreal, and don't know exactly how to use it. Where it says "AActor * Goal" I assume I should replace it with the Player_Character class, or the Player_Character_BP?

EPathFollowingRequestResult::Type AEnemy_AI_Controller::MoveToActor ( AActor * Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf < UNavigationQueryFilter > FilterClass, bool bAllowPartialPath ) { // return something here? } [1]: https://docs.unrealengine.com/latest/INT/API/Runtime/AIModule/AAIController/MoveToActor/index.html

Product Version: UE 4.15
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asked Mar 01 '17 at 11:34 AM in C++ Programming

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Pertrosfoliea
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Hello, that's the right syntax to move an actor to another actor:

 AActor* actor_goal;
 UNavigationSystem::SimpleMoveToActor(GetController(), actor_goal);
 

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answered Mar 01 '17 at 03:45 PM

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Filippoml
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