Character Speed doesn't drop when running into walls
I want to use the Speed variable to control a blendspace, but I noticed that the speed of my character doesn't go to 0 (or drop at all) when I run into walls. I know the third person blueprint doesn't suffer from this so I've been comparing my blueprint with that one. However I'm at a loss as to what could be causing this.. every setting in CharacterMovement is either the same as the third person example or doesn't make a difference. Any help is appreciated.
asked Mar 01 '17 at 12:56 PM in Blueprint Scripting
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