Bug: Instance mesh transform bug inside bluepints

Hello guys,

So, I’ve found a bug in UE4.15,

The instance static mesh component INSTANCES inside blueprints do not update their transforms when you enter a transform value in the fields as other components do. They do not update when you press enter after inserting a custom value. You have to close the blueprint and re-open it to see the results. This is what I am talking about -

Personally for me this is a development breaking bug and I cannot proceed with the development until it is solved. Hopefully an update comes asap.

Thanks.

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Pleasure is all mine to bring issue to notice, back to 4.14.3 :))