How to add a VectorFieldAnimated asset
I can see that VectorVolumeAnimated is defined in the engine, and I want to try it out. But I can't figure out how to add one to my Contents area (so that it can be referenced in either a VectorFieldVolumeAsset or a Local Vector Field in cascade). Do I need to create a factory for it, or something? Is the implementation incomplete at this point? Or am I missing something obvious about how to get one into my scene?
asked Mar 01 '17 at 06:30 PM in C++ Programming
I went ahead and made a Factory for it, and it seems like it's working for now.
answered Mar 01 '17 at 10:27 PM
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