No radiosity or light bouncing
I was looking at documentation and I found the engine does include radiosity/light bouncing. There's a nice example with a red cloth illuminating a room in red (imagelink) . I tried to create a similar effect but I got nowhere really. Is there some sort of radiosity setting I am missing from somewhere in my scene? I'm using the default example map to build. The material on the floor is "demowall" (from the content examples) and the one on the cube is "basicwall" with the base color shifted to red.
asked Jun 16 '14 at 02:03 PM in Rendering
When you rebuild with lightmass you should be getting bounce lighting.
It looks like there is actually a subtle amount of red bounce light hitting the floor in your second image. It is more obvious if you scroll down the window so that the actual red cube itself is not visible.
You could try selecting your directional light and increasing the indirectlightingscale and/or saturation. Also you may want to reduce the intensity of the EnvironmentColor or AmbientCubemap since it could be washing out the bounce lighting by adding the opposite color.
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