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Test on android is very jagged.

Hi everyone!

My game looks OK on the PC, but when I test my game on the mobile, the game looks jagged and pixelated. It's also kinda brighter. Just wanted to know if someone could help me with this problem.

Here is the PC Version:

alt text

Here is the Android Version: alt text

Please! Any help would be appreciated!

Product Version: UE 4.13
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asked Mar 01 '17 at 07:43 PM in Packaging & Deployment

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avatar image Samantha Sutton ♦♦ STAFF Mar 02 '17 at 11:08 PM


  • What type of device are you using?

  • Which Android version are you on?

  • Is this happening on every and all packaged games, including our templates?

  • Have you tried 4.14? What about 4.15?

Looking forward to hearing back from you, thanks!

avatar image UltimatePawpaw Mar 03 '17 at 08:23 AM

Hi Samantha,

I'm using a Vodafone Smart Tab 3G, My version is 4.4.2, I've lately tried to test some of the templates, but they crashed after showing the default splash screen. I've tried 4.13 and 4.15,

Just want to add... I've tested it also on my brothers newer android phone with a newer operating system and had the same outcome.


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2 answers: sort voted first

Which Vodafone Smart Tab are you on? The Smart Tab 7 or the Smart Tab II 7? Can you also tell me what type of device your bother had that you tested on as well?

Could you show me your set up for this project or provide a downloadable sample project to review?


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answered Mar 07 '17 at 04:18 PM

avatar image UltimatePawpaw Mar 08 '17 at 12:55 PM

Samantha Sutton, thanks for everything!

I've made a test and it went OK, so I think I'm fine for now. If I have problems again I might be back.

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Well, did you use exactly the same assets for PC and Android? I mean you have to consider that Android materials, textures, images need for example a power of two resolution. Try to verify this part and tell us if you accomplish it.

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answered Mar 03 '17 at 08:13 PM

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avatar image UltimatePawpaw Mar 05 '17 at 01:08 PM

Hi mngpssn!

Well yes, I have used the same assets for PC and Android. About the powers of two, I've done a test with two objects. I made the one, which is a sprite 512x512, and the other, which is a flipbook, I just left with the original dimensions. The result was exactly the same as above.

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