Multiplayer VR VIVE: Why client pawn doesn't move on server-side.

Hello, I created a multiplayer project based on multiplayershootout and i put my
BP-classes to the project works in VR.
Everythink works fine until the match.
After match the client can see the server player moving (teleporting, shooting, moving the motion controllers),

but the server can’t see the client doing the same.

I don’t no whats is happining, i don’t beliving it’s a replication problem beacause the client can everything of the server.