All UE4 Applications Fail to Launch on Andriod Device using Android ETC1 from a MacOS Sierra

Hi everyone, as the question stated, my build keeps failing everytime I try to launch any game to my andriod device. This problem has been occuring on my MAC since I was forced to upgrade to OS Sierra from Yosemite. (Everything was working fine previously).
From the logs, I suspected that something is wrong with my JAVA SDK SE so I did the honours of updating to Java SDK 121. Still no avail… How do I fix this??? (please see the log below for reference)

LogInit:Display: RandInit(733501190) SRandInit(733507394).
    LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
    LogStats: Stats thread started at 0.376457
    LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
    LogInit: API Version: 2672455
    LogInit: Compiled (64-bit): Sep 28 2015 10:44:29
    LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++depot+UE4-Releases+4.9
    LogInit: Command line: 
    LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
    LogInit: Rocket: 1
    LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Mac]
    LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
    LogInit: Computer: FreeLancers-Mac-mini.local
    LogInit: User: freelancer
    LogInit: CPU Page size=4096, Cores=2
    LogInit: High frequency timer resolution =1000.000000 MHz
    LogInit: Power Source: AC Power
    LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=0.0GB Virtual=8.0GB
    LogTextLocalizationManager: No specific translations for ('en-TT-TT') exist, so ('en') translations will be used.
    LogRHI: Initializing OpenGL RHI
    LogRHI:   GL_VENDOR: NVIDIA Corporation
    LogRHI:   GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
    LogRHI:   GL_VERSION: 3.3 NVIDIA-10.2.12 310.90.10.05b20
    LogRHI:   GL_SHADING_LANGUAGE_VERSION: 3.30
    LogRHI: OpenGL Extensions:
    LogRHI:   GL_ARB_blend_func_extended
    LogRHI:   GL_ARB_draw_buffers_blend
    LogRHI:   GL_ARB_ES2_compatibility
    LogRHI:   GL_ARB_explicit_attrib_location
    LogRHI:   GL_ARB_instanced_arrays
    LogRHI:   GL_ARB_internalformat_query
    LogRHI:   GL_ARB_occlusion_query2
    LogRHI:   GL_ARB_sample_shading
    LogRHI:   GL_ARB_sampler_objects
    LogRHI:   GL_ARB_separate_shader_objects
    LogRHI:   GL_ARB_shader_bit_encoding
    LogRHI:   GL_ARB_shading_language_include
    LogRHI:   GL_ARB_texture_cube_map_array
    LogRHI:   GL_ARB_texture_query_lod
    LogRHI:   GL_ARB_texture_rgb10_a2ui
    LogRHI:   GL_ARB_texture_storage
    LogRHI:   GL_ARB_texture_swizzle
    LogRHI:   GL_ARB_timer_query
    LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
    LogRHI:   GL_ARB_viewport_array
    LogRHI:   GL_EXT_debug_label
    LogRHI:   GL_EXT_debug_marker
    LogRHI:   GL_EXT_depth_bounds_test
    LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
    LogRHI:   GL_EXT_texture_compression_s3tc
    LogRHI:   GL_EXT_texture_filter_anisotropic
    LogRHI:   GL_EXT_texture_mirror_clamp
    LogRHI:   GL_EXT_texture_sRGB_decode
    LogRHI:   GL_APPLE_client_storage
    LogRHI:   GL_APPLE_container_object_shareable
    LogRHI:   GL_APPLE_flush_render
    LogRHI:   GL_APPLE_object_purgeable
    LogRHI:   GL_APPLE_rgb_422
    LogRHI:   GL_APPLE_row_bytes
    LogRHI:   GL_APPLE_texture_range
    LogRHI:   GL_ATI_texture_mirror_once
    LogRHI:   GL_NV_texture_barrier
    LogRHI:   GL_MAX_TEXTURE_SIZE: 8192
    LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
    LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 512
    LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
    LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 8192
    LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
    LogRHI:   GL_MAX_DRAW_BUFFERS: 8
    LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
    LogRHI:   GL_MAX_SAMPLES: 8
    LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 8
    LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
    LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
    LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48
    LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
    LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
    LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
    LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Intermediate/Shaders/WorkingDirectory/2563/).
    LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Intermediate/Shaders/tmp/F6F00532CD4ABB17877E18AF11C73B18/'.
    LogShaderCompilers:Display: Using Local Shader Compiler.
    LogTemp:Display: Loaded TP AllDesktopTargetPlatform
    LogTemp:Display: Loaded TP MacClientTargetPlatform
    LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
    LogTemp:Display: Loaded TP MacServerTargetPlatform
    LogTemp:Display: Loaded TP MacTargetPlatform
    LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
    LogTemp:Display: Loaded TP Android_ATCTargetPlatform
    LogTemp:Display: Loaded TP Android_DXTTargetPlatform
    LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
    LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
    LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
    LogTemp:Display: Loaded TP AndroidTargetPlatform
    LogTemp:Display: Loaded TP HTML5TargetPlatform
    LogTemp:Display: Loaded TP IOSTargetPlatform
    LogTargetPlatformManager:Display: Building Assets For Mac
    LogDerivedDataCache:Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.22s 78MB /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache:Display: Loaded Boot cache: /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path /Users/freelancer/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
    LogInit: Selected Device Profile: [Mac]
    LogContentStreaming: Texture pool size is 0.000000MB
    LogMeshUtilities: No automatic mesh reduction module available
    LogMeshUtilities: No automatic mesh merging module available
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    LogMoviePlayer: FAVMoviePlayer ctor...
    UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    LogObj: 29866 objects as part of root set at end of initial load.
    LogUObjectAllocator: 6049696 out of 0 bytes used by permanent object pool.
    LogEngine: Initializing Engine...
    LogAIModule: Creating AISystem for world NewWorld
    LogInit: FAudioDevice initialized.
    LogDerivedDataCache: Saved boot cache 0.74s 78MB /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Enabled
    LogDialogs:Warning: Supressed: For best performance a Quad-core Intel or AMD processor, 2.5 GHz or faster is recommended.
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: Editor Load
    LocalizationService: Info Localization service is disabled
    LogCook:Display: Done creating registry. It took  0.00s.
    LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/' took 0.03s
    SourceControl: Info Source control is disabled
    Cmd: MAP LOAD FILE="../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Content/MainLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
    LightingResults: New page: Lighting Build
    MapCheck: New page: Map Check
    LightingResults: New page: Lighting Build
    LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x147656de0
    LogMaterial: Missing cached shader map for material defaultMat, compiling. 
    LogMaterial: Missing cached shader map for material goBall, compiling. 
    LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
    LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
    LogTexture:Display: Building textures: ShadowMapTexture2D_0 (BGRA8)
    LogAIModule: Creating AISystem for world MainLevel
    LogEditorServer: Finished looking for orphan Actors (-0.000 secs)
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 54.176ms to complete.
    LogFileHelpers: Loading map 'MainLevel' took 1.312
    LogCollectionManager: Loaded 0 collections in 0.002123 seconds
    LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Collections/' took 0.00s
    LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/Developers/freelancer/Collections/' took 0.00s
    LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/Collections/' took 0.00s
    LogContentBrowser: Native class hierarchy populated in 0.0158 seconds. Added 1923 classes and 334 folders.
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000006 seconds
    LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 0 folders.
    LogCrashTracker: Crashtracker disabled due to settings.
    LogUObjectGlobals:Warning: Failed to find object 'Class None.'
    LogLoad: Full Startup: 18.70 seconds (BP compile: 0.06 seconds)
    LogContentStreaming: Texture pool size now 400 MB
    LogRenderer: Reallocating scene render targets to support 780x396 (Frame:2).
    LogAssetRegistry: Asset discovery search completed in 13.1463 seconds
    LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.000048 seconds (updated 0 objects)
    LogPlayLevel: Launcher Device ID: Android_ETC1@0123456789ABCDEF
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
    LogSavePackage: Save=1.817902ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset'
    LogSavePackage: Total save time: 2.986263ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_17e2b_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b007_0///####STATCAT_Advanced####
    LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
    LogSavePackage: Save=1.512653ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset'
    LogSavePackage: Total save time: 2.008926ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
    LogSavePackage: Save=2.049095ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset'
    LogSavePackage: Total save time: 19.027278ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
    LogSavePackage: Save=2.061691ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset'
    LogSavePackage: Total save time: 58.621626ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
    LogSavePackage: Save=1.621154ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset'
    LogSavePackage: Total save time: 61.650451ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
    LogSavePackage: Save=1.472080ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset'
    LogSavePackage: Total save time: 45.296915ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
    LogSavePackage: Save=1.564753ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset'
    LogSavePackage: Total save time: 48.017450ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
    LogSavePackage: Save=1.642945ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset'
    LogSavePackage: Total save time: 47.318958ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualTouchPad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualTouchPad.uasset
    LogSavePackage: Save=2.795853ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualTouchPad.uasset'
    LogSavePackage: Total save time: 5.786922ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualTouchPad.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticksSmall -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticksSmall.uasset
    LogSavePackage: Save=4.119611ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticksSmall.uasset'
    LogSavePackage: Total save time: 15.715178ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticksSmall.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks2 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks2.uasset
    LogSavePackage:Display: No exports found (or all exports are editor-only) for DefaultVirtualJoysticks2. Package will not be saved.
    LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
    LogSavePackage: Save=1.505808ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset'
    LogSavePackage: Total save time: 2.031446ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualGamePad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualGamePad.uasset
    LogSavePackage: Save=1.050700ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualGamePad.uasset'
    LogSavePackage: Total save time: 1.321547ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualGamePad.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
    LogSavePackage: Save=1.374385ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset'
    LogSavePackage: Total save time: 3.102213ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
    LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileMenu2.uasset
    LogSavePackage: Save=3.951127ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileMenu2.uasset'
    LogSavePackage: Total save time: 34.050561ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileMenu2.uasset
    LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoETC1)
    LogTexture:Display: Building textures: LQ_Lightmap_0_1 (AutoETC1)
    LogCook:Display: Cooking /Game/MainLevel -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MainLevel.umap
    LogSavePackage: Save=335.801880ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MainLevel.umap'
    LogSavePackage: Total save time: 336.656976ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MainLevel.umap
    LogCook:Display: Cooking /Engine/EditorResources/Bad -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bad.uasset
    LogSavePackage: Save=3.793034ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bad.uasset'
    LogSavePackage: Total save time: 4.889082ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bad.uasset
    LogCook:Display: Cooking /Engine/EditorResources/Bkgnd -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bkgnd.uasset
    LogSavePackage: Save=1.532368ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bkgnd.uasset'
    LogSavePackage: Total save time: 1.920085ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/Bkgnd.uasset
    LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCube.uasset
    LogSavePackage: Save=2.292895ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCube.uasset'
    LogSavePackage: Total save time: 2.577152ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorCube.uasset
    LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorSphere.uasset
    LogSavePackage: Save=2.755204ms
    LogSavePackage: Async saving from memory to '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorSphere.uasset'
    LogSavePackage: Total save time: 3.215276ms
    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorSphere.uasset
    LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/EditorPlane.uasset
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    LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
    LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial:Warning:     (Node LightmapUVs) Node not supported in feature level ES2
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    LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
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    LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
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    LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
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    LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/ContentIntroCurve.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/Cross -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cross.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_BoneSelectedMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_BoneSelectedMaterial.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_ElemSelectedMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_ElemSelectedMaterial.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_UnselectedMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_UnselectedMaterial.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/Tick -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Tick.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetMaterial.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial_Current -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetMaterial_Current.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial_Y -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetMaterial_Y.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial_Z -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/WidgetMaterial_Z.uasset
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    LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. 
    LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial:Warning:     Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2
    LogMaterial:Warning:     Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2
    LogMaterial:Warning:     Function TilingAAGrid: (Node If) If input A must be of type float.
    LogMaterial:Warning:     Function Blend_Screen: (Node DDX) Node not supported in feature level ES2
    LogMaterial:Warning:     Function Blend_Screen: (Node DDY) Node not supported in feature level ES2
    LogMaterial:Warning:     Function Blend_Screen: (Node If) If input A must be of type float.
    LogMaterial:Warning:     Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2
    LogMaterial:Warning:     Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2
    LogMaterial:Warning:     Function CompositeARGBLayer: (Node If) If input A must be of type float.
    LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
    LogSavePackage: Save=14.240227ms
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    LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
    LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAADots.uasset
    LogSavePackage: Save=5.087215ms
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    LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset
    LogSavePackage: Save=4.736921ms
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    LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset
    LogSavePackage: Save=3.554496ms
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    LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TilingAAGrid.uasset
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    LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset
    LogSavePackage: Save=3.688235ms
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    LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset
    LogSavePackage: Save=1.784027ms
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    LogCook:Display: Cooking /Engine/EditorResources/SmallFont -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/SmallFont.uasset
    LogSavePackage: Save=2.827024ms
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    LogCook:Display: Cooking /Engine/EditorResources/S_KHinge -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_KHinge.uasset
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    LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
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    LogCook:Display: Cooking /Engine/EngineMaterials/BlinkingCaret -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/BlinkingCaret.uasset
    LogSavePackage: Save=4.333303ms
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    LogCook:Display: Cooking /Engine/EngineMaterials/PhysMat_Rubber -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/PhysMat_Rubber.uasset
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    LogCook:Display: Cooking /Engine/EngineFonts/SmallFont -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/SmallFont.uasset
    LogSavePackage: Save=3.032145ms
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    LogCook:Display: Cooking /Engine/EngineResources/M_StreamingPause -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/M_StreamingPause.uasset
    LogSavePackage: Save=3.234115ms
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    LogCook:Display: Cooking /Engine/EngineResources/StreamingPauseIcon -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/StreamingPauseIcon.uasset
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    LogMaterial: Missing cached shader map for material goBall, compiling. 
    LogCook:Display: Cooking /Game/MobileStarterContent/Materials/goBall -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MobileStarterContent/Materials/goBall.uasset
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    LogCook:Display: Cooking /Engine/EditorResources/S_Player -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Player.uasset
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    LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_WindDirectional.uasset
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    LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
    LogSavePackage: Save=2.000751ms
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    LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
    LogSavePackage: Save=2.257810ms
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    LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/SceneManager.uasset
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    LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
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    LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Trigger.uasset
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    LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
    LogSavePackage: Save=1.601061ms
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    LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
    LogSavePackage: Save=1.498994ms
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,

Can you show me your Android SDK screen from within the engine? Here is an example of mine:

126554-2-16-2017+11-06-42+am.png

I noticed off the bat that my ‘Location of JAVA’ is missing. Is this the problem? How do I fix it?

,

Here is our [documentation for setting up Android on a Mac][1]. Please check to make sure that your [Java][2] is up to date.

Mine shows the Java because it’s from Windows. If you follow the information listed in the documentation though, you shouldn’t have any problem getting Android set up.

Have you tried a different version of Unreal besides 4.9?

https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html
[2]: https://java.com/en/download/manual.jsp

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

hi I am still having the issue…

This is the error message I get when I try to reinstall CodeWorks… it is not even recognizing my Java version. This all started when my Java updated.

The other versions don’t have the “Extras” Folder available in their file path :frowning:

I have included a link here with more details on the issue. Please help :frowning:

still having this issue