Can we borrow code from Robo Recall for UE projects?
Hi, Robo Recall and it's mod package + source was released today and it contains a lot of cool and awesome stuff.
I know that Epic's standard line for copying their code is that - "as long as you're not looking and referring to the code while creating your own version of it, you should be 'ok'". Or at least that's the response I found with regards to engine source code and learning examples code for use in other game engines.
So the question then is - does it apply similarly in Robo Recall? Are we able to study the bits that we like, and figure out a way to replicate them in our own UE projects? And what determines if the replicated functionality is too similar to the original?
asked Mar 02 '17 at 03:21 AM in Legal & Licensing
Robo Recall code may only be used for creating Robo Recall mods; it can't be used for other projects.
I'm not sure about the "standard line" you refer to above; you are welcome to use any or all of the engine code or example code (from Learning tab or Marketplace) in your own games under the terms of the EULA.
answered Mar 02 '17 at 03:35 AM
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