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[Closed] Answered - Unable to inclue LandscapeGrassTypes.h

I want to create a class that is able to modify existing LandscapeGrassTypes by changing its density , add/remove variations etc. However I am unable to include LandscapeGrassTypes.h . I know I should add something in Build.cs file. I did try to add Landscape module in Build.cs , after which I can include Landscape.h but not LandscapeGrassTypes.h 'which are in the same folder' .

Any help would be appreciated .


To anyone who comes across the same issue , here is what you should know . You do not need to include LandscapeGrassTypes.h in order to use ULandscapeGrassType. Just add Landscape in build.cs and include Landscape.h

:)

Product Version: UE 4.14
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asked Mar 02 '17 at 11:03 AM in C++ Programming

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Naash
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The question has been closed Mar 02 '17 at 01:53 PM by Matthew J for the following reason:

The question is answered, right answer was accepted


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