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Blueprint "roll back" on a new section

I do all my work, however, sometimes when i save , compile and close my work, then another time when i open my project, things seems to have a smal "roll back" and some blueprint child classes are recompiled (i think) to have all the father class values. What is going on?, PS: Using UE 4.14.3 on a project that was auto updated to 4.14.3 because i had a crash on startup issue that i was told to update to 4.14.3 to fix(it fixed).

Product Version: UE 4.14
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asked Mar 02 '17 at 01:58 PM in Blueprint Scripting

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Ivan de Souza
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avatar image Agent Mar 02 '17 at 03:59 PM

Do you use any / many circular references in your project? These can often cause strange issues like you're describing. This is for UMG, but if you read the thread, you can see it's a general Blueprint issue: https://forums.unrealengine.com/showthread.php?54462-Circular-references-in-Blueprints

If not, then it's probably not this.

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