Force LOD0 temporally

Hello, is there any viewport option or command that allows me to ignore all LODs but LOD0 on one scene’s static meshes for screengrab purposes?

Thanks.

I’d love to be able to do this as well for screenshot purposes.

Set Forced Lod Model for static mesh, Set Forced LOD for skinned mesh.

You can also bring up the console` and type r.ForceLOD 0
This will, as it implies, force all LOD’s to 0 :slight_smile: It’s what I typically use when capturing, personally.

Edit*
Oh, Jesus. I thought this thread was created March 17 2022… not March 2017. Hope you figured out your solution some time in the last 5 years :sweat_smile:

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You helped me in 2023 :wink:

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