How to use Gameplay Debugger for AI?

I want to use the GameDebugTool for my AI-Debugging.

The Problem: I can’t get it to work.

I have a german keyoard layout, so '-Key doesn’t work. I tried to replace the key in BaseInput.ini, but that doesn’t work as well. (how should it, if EnableGDT-command is outdated)

I tried to change the binding in the editor preferenced, “Show AI Debug”, and similar stuff to multiple keys, but none of them seem to work.

At the end i wasted 2 hours, and still i have no idea, how to turn this thing on. Thank you for your help.

this is what i want:

https://docs.unrealengine.com/latest/images/Gameplay/Tools/GameplayDebugger/image_2.jpg

Hey,

I am also using a German keyboard so I know this problem. I personally installed a second English keyboard and then you can use the tilde key.

Alternatively, you can setup a “execute console command” node in your character blueprint bound to any key or input and enter the desired command there.

Best of luck.

HI, have you managed to solve this issue yet?