Spawning help

Hi,

So, i’m working on a system that’ll spawn a projectile that should have movement based on the spawner actor relative rotation. here’s the logic I want to achieve:

My spawner follows the player - it has a collision box for shooting in front of it - whenever the player character gets inside the shooting collision box it’ll spawn the projectile - once spawned the projectile will add it’s actor location relative to the spawner’s rotation (so it goes forward).

What’s the best solution for this? the entire shooting system work the thing is that my projectile goes on a fixed location (goes on the world location of my spawner instead of following it’s rotation.

Hope I’ve made my problem clear!

PS.: I also think the “add relative location” node isn’t really the best movement tool, but I’m not aware of what’s better to use in this case…

Thanks :3