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How to change the camera perspective?

Hi there! I have a level where the player is platforming upwards jumping on platforms attached to a pillar in the middle. For this scene, I would like the player camera to go from third person perspective to a zoomed side view of the pillar, rotating around it as the player moves around it.

How can I achieve this?

Thank you in advance!

Product Version: UE 4.15
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asked Mar 02 '17 at 06:07 PM in Using UE4

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Rasmus Hauschild
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MAke 2 camera components and activate and deactivate, by default engine picks view target's first found active camera component in possessed pawn keep only one active that you want to be viewed, you can change that behavior in C++ by overriding actors (which is set as view tareget) CalcCamera function

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/CalcCamera/index.html

Once you got camera set you simply operate position of camera component, if you want outside of player perceptive you simply palce camera actors (which are empty actors with camera component) set them as view target. There to verion of Set View Target node which let you make transition form one to another

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answered Mar 02 '17 at 07:13 PM

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Shadowriver
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avatar image Rasmus Hauschild Mar 02 '17 at 07:57 PM

Thank you for the quick answer! Can you tell me how to make the new camera move around the pillar similarly to this video? https://youtu.be/Kt_u9RelDho?t=24m1s

Thank you!

avatar image Luiz Schumacher Apr 25 '17 at 01:41 PM

Good morning, ours I'm behind a tutorial that explains how I can make a camera system like this, but I have not found any yet, if I can get something to share with us

In my case it can be a system that the camera follows a spline, and in the spline I'm putting the Zoom and spinning!

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