How to change the camera perspective?
Hi there! I have a level where the player is platforming upwards jumping on platforms attached to a pillar in the middle. For this scene, I would like the player camera to go from third person perspective to a zoomed side view of the pillar, rotating around it as the player moves around it.
How can I achieve this?
Thank you in advance!
asked Mar 02 '17 at 06:07 PM in Using UE4
MAke 2 camera components and activate and deactivate, by default engine picks view target's first found active camera component in possessed pawn keep only one active that you want to be viewed, you can change that behavior in C++ by overriding actors (which is set as view tareget) CalcCamera function
Once you got camera set you simply operate position of camera component, if you want outside of player perceptive you simply palce camera actors (which are empty actors with camera component) set them as view target. There to verion of Set View Target node which let you make transition form one to another
answered Mar 02 '17 at 07:13 PM
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