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Getting the world position of skeletal mesh vertex

I'll try and make this as clear as possible. I need to get the world coordinates of each vertex in a skeletal mesh. The mesh in question has physics enabled and twists, flexes and breaks under force. Because of this I need to get the vertex's world position resulting from all of the meshes transformations. Thus far i've only been able to find this(https://forums.unrealengine.com/showthread.php?8856-Accessing-Vertex-Positions-of-static-mesh) method for getting this data for a static mesh. Any help towards this goal is much appreciated

Product Version: UE 4.14
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asked Mar 02 '17 at 10:33 PM in C++ Programming

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