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Maya 2017 A.R.T naming conflicts

Hi i have a problem i skinned my character even built control rigs then i wanted to go back and change some stuff.After that i started to get some errors.It says there is more than a object eye_l so decided to rename the eye objects.After that i can go back to skeleton placement but as i wanted to go back to skinning i gives me this error and i don't know what to do please help.

"Traceback (most recent call last): File "D:/Games/Paragon/UE_4.15/Engine/Plugins/Marketplace/ARTv1/MayaTools/General/Scripts/art_v1\ART_skeletonBuilder_UI.py", line 7267, in skinProxyGeo_UI_Cancel self.lock_phase2(deleteProxy, False) File "D:/Games/Paragon/UE_4.15/Engine/Plugins/Marketplace/ARTv1/MayaTools/General/Scripts/art_v1\ART_skeletonBuilder_UI.py", line 7686, in lock_phase2 self.loadCachedWeights() File "D:/Games/Paragon/UE_4.15/Engine/Plugins/Marketplace/ARTv1/MayaTools/General/Scripts/art_v1\ART_skeletonBuilder_UI.py", line 11883, in loadCachedWeights weightInfoList = cPickle.load(file) EOFError . Aborting Operation. Please correct naming conflict and try again."

Product Version: UE 4.15
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asked Mar 02 '17 at 08:56 PM in Everything Else

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