Does Character Air Control > 1 do anything?
Hello, I'm trying to tune the air control of my character in a 2D side-scroller type of game. There will be times I wish to change the air control, or effective acceleration in the air, during game play. I can see that Acceleration in the air is a result of the Air Control variable, and the Max Acceleration variable, and speed is capped by Max Walk Speed.
I have noticed that when air control is higher than 1.0f, it does not seem to be any different than 1. I am trying to discern if this is a bug, or the intended result. If I want the character to be able to accelerate faster in some situations in the air, should I expect to do that by changing the Air Control or the Max Acceleration?
asked Mar 02 '17 at 09:08 PM in Blueprint Scripting
No, however, If you have the need for more Air Control than what you get from setting Air Control to 1, you can tweak the "Falling Lateral Friction". A value of 1 gets you air control equal to your regular movement. Higher than 1 and you will have movement faster than on the ground. It's completely off by default. I have mine set to 0.3 so that I have some but not too much air control.
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